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This is a follow up to Levering the World of Warcraft Long Tail Economy with Addons. http://www.wired.com/wired/archive/12.10/tail.html   Microfinances x multitude > few expensive sales. Profiting in a long tail economy depends on your shelf space, your “factory floor” available, and your ability to implement just in time principles. Pareto’s 80/20 rule says that 20% of […]

A World of Warcraft virtual economy article An unusual situation is taking shape slowly and surely in World of Warcraft as the market matures, players gain more knowledge, more experience of the AH, of addons, and of items.  The market becomes more saturated with items for sale, and the limiting factor in the number of […]

This is a follow up to Levering the World of Warcraft Long Tail Economy with Addons. http://www.wired.com/wired/archive/12.10/tail.html   Microfinances x multitude > few expensive sales. Profiting in a long tail economy depends on your shelf space, your “factory floor” available, and your ability to implement just in time principles. Pareto’s 80/20 rule says that 20% of […]

A World of Warcraft virtual economy article An unusual situation is taking shape slowly and surely in World of Warcraft as the market matures, players gain more knowledge, more experience of the AH, of addons, and of items.  The market becomes more saturated with items for sale, and the limiting factor in the number of […]