The Obsidium Shuffle Production Line
Adding Value with the Obsidium Shuffle
The Obsidium Shuffle has always been about taking an item and adding value to it.
“How much gold are you worth?”
Item + u = better item.
In the obsidium shuffle, we take obsidium, add “u” in the form of prospecting and get a gem.
Then we have the opportunity to add another ‘u’ of crafting that gem into a ring or neck.
Again, we take the item and add “u” of disenchanting. And again add “u” of making enchanting scrolls, which are then put on the AH.
TLDR: Along the path of Obsidium Shuffle, we add value. We add our worth.
Ore +u+ Â Gem +u+ ring/neck +u+ Dust/Essense +u+ Enchanting Scroll
Factor in, however, our time. “U per hour” if you will. Profit per hour. Gold per hour. Gold per minute, whichever time period you want to use.
The addon Ore Crusher, which is a simplified version of the Consortium’s complicated spreadsheet on the subject, calculates that profit, along each step of the path. Â At each +u, Ore Crusher asks “is this worth my time?” Â “Could I make more gold doing something else with my time?”
Ore Crusher calculates profit, gold per hour, U/hr.
More information here:
At times, your U/hr can be more profitable for you to cut and vendor the gems. Where the vendor costs of 9g per gem, gives you better profit than taking all your time to move the item along the production line from gem to item to dust to scroll. Â With the vendor price of a gem at 9g each, and it taking 2.0s to prospect and 3.0s to cut from raw, your U/hr is high. Â When you have a very busy server, and plentiful ore, your U/hr from ore to cut gem can be the most profitable along the whole production line.
Now the 9g per cut gem under threat, the whole production line has had its foundations shaken, and we need to think again about everything, back to basics.
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